Dream of Waking Ne Cede Malis

4Dec/11Off

Assassin’s Creed

Why Assassin's Creed is Awesome

  • The process of investigating a target leads to some interesting options. You have to do at least half of the investigations, but doing all of them give you a clearer picture of how you should go about killing the dude you're supposed to kill.
  • The Middle East crusades setting is a nice change from the typical game setting. Despite being in the Middle East, it's actually less brown than some other games!
  • The game is really beautiful. Climbing to the tops of tall buildings is required as a gameplay mechanic but it's also an amazing view.
  • I like that the bulk of gameplay is (in the game) a guy basically playing a video game. It's a sci-fi premise in a historical fiction setting!
  • There's a fair amount of non-english spoken dialog, even if all the non-background dialog is in poorly accented english.

Why Assassin's Creed Fucking Sucks

  • The sword fighting is god awful. There are essentially two options: mash the attack button and hope you win, or hold the block and wait until each attacker takes a swing so you can counter it. And sometimes the counters don't result in a kill, so you have to do it again.
  • This game is so, so, so repetitive. To complete those investigations, you have to find informants. To find informants, you have to either search every corner of a large city or climb specific tall buildings. Even then, most of the objectives are saving citizens, which involves sword fighting between three and five soldiers. Saving people gives more options to help escape soldiers, which becomes important post-assassination when you're trying to escape.
  • Some of the actual investigations tasks suck. Stealth archer assassinations are awful because if you fail one, you have to start all over. Escorts, like all escort missions, suck because it's just more sword fighting spread out into four or five small fights.
  • Beggars, drunks, and crazy. They're people in the streets who are there to be obstacles. Did you know a slight female beggar can stop a deadly assassin from walking past her entirely? Me neither! And forget about getting past two or three crazies in an alley. because they just push you into each other. It's awful. And if you punch them to get them out of the way, the city guard takes offense and then it's time for more sword fighting!
  • The final sequence of events is a series of sword fights. But by that time I'd spent so much time sword fighting that it really just ate up my time as I waited to counter attack 20 separate attackers three or four times in a row.
  • The "real world" ending is really underwhelming. It's like they just stopped the game right where it was without a lot of resolution.
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20Sep/10Off

DLC

I am, for the most part, okay with downloadable content (DLC). They usually expand the game, and are typically cheap enough to more than warrant a purchase for their content. However, I do not like reminders that some DLC exists because it was carved out of the game so that it could be sold later.

Case in point: Dragon Age: Origins. I know DA:O is an enormous game. I know it. I know it is chock full of content. So I find it odd that when the game opens up (as in, once you're past the tutorial stuff), a conversation with a random person in your camp ends in a dialog option for "download new content to begin this quest".

At first I thought that maybe it was one of those pieces of DLC that is offered as an incentive to people who buy the game new (which I did), and thus free. But when I opted to download it, the game pulled up the DLC menu, attempted to purchase the addon, and found I had insufficient Bioware points. So it wasn't free, and this guy is hanging out in my camp as some sort of living advertisement for this non-free content and probably won't go away until I buy it.

(Entirely-too-long-sidenote: why does every company need their own form of moon money to sell their DLC? Seriously, why can I not exchange American dollars or Euros or Zimbabwe dollars, or some other real currency for it? I don't understand why they insist that I convert my cash into their limited-purpose currency, except to coerce me into buying more of it than I can spend. If my American dollar converts to 80 moon dollars, I can guarantee that those moon dollars will only come in $12 blocks, and that the content will sell in nice, clean $5 increments, thus leaving me with 160 spare moon dollars that are completely fucking worthless. It is irritating.)

Is this necessary? When the game starts, there's a Downloadable Content menu option right there next to Load Game and Options. If you read any video game news site regularly, you will be beaten over the head repeatedly every single time a piece of DLC comes out. And if you don't have regular internet access, and you're playing DA:O offline, you can't download any DLC anyway!

What I'm getting at is that for an immersive, and well thought out game such as Dragon Age: Origins, being given a dialog option that says "Download New Content" is entirely unnecessary and detracts from game's experience. It's a reminder that I'm not playing the whole game, because this piece is missing; a piece so vital that I've being given an opportunity to fill it in at first stop, in exchange for more money than that I've already spent.

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30Aug/10Off

Two Worlds: What is up with this game?

This game is kind of blowing my mind.

+ Every line is voiced. All of them.

- The voice acting is god awful.

- The dialog is plagued with "medieval" words like "forsooth" and "verily".

+ Huge open world, no load screens unless you teleport or enter a dungeon.

- Everything is kind of glued to the roads so there's not much point in wandering around.

+ Tons of quests

- Quests come in three varieties; collect things, kill someone, item delivery

+ Some really neat effects such as light coming through tree tops and fog.

- Monster animation is super awkward.

I've put 4 hours into it. It's still boggling me.

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1Aug/10Off

Gunplay in Metro 2033

I recently reinstalled Metro 2033 in preparation for the upcoming release of new content. I fired it up to futz around a little, and decided to start cleaning up some achievements.

I loaded up the level "Outpost". It's an outdoor level, and it's crawling with Nazis. Nazis everywhere. I check out my inventory and I've got a silenced, scoped revolver, a scoped AK-47, and a double-barrel shotgun. I know the shotgun isn't going to be very effective, so I opt for the revolver while the Nazis don't know I'm about.

I poorly line up a shot and hit one in the chest. It doesn't kill him, and it attracts the attention of his buddies. They're shooting at me from three different directions, so I quickly swap the revolver for the AK, and blast the closest ones. They drop with a couple quick bursts. After I've cleared the floor of the decrepit building I was in, I check my ammo.

Metro 2033 has two kinds of ammo: military grade, and low quality. Military grade is accurate, and does a lot of damage. Low quality is less accurate, and does less damage. There is a noticeable difference between the two and there is a reason why military grade ammo can be used as currency in the game. With how quickly I dispatched the Nazis in what was basically a botched encounter, I was convinced I was shooting my money away.

But I wasn't. It was cheap ammo the whole time. The rest of that level consisted of some small scale encounters, primarily two or three Nazis at a time. This really gave me an opportunity to examine the gunplay that nearly every single review for Metro 2033 complained about.

It is entirely false that weapons in the game are wholly inaccurate. Each weapon has varying degrees of accuracy, and the ammo you use has an effect on accuracy, but if you're using an accurate weapon (like a scoped, silenced revolver), and you aim down the sights, and you pull the trigger when it is pointed at the Bad Guy's face, they die with one shot. This works with the revolver, with the AK, and pretty much every weapon in the game.

I am no sniper. I'm awful at it. Sometimes I get lucky, and catch some Bad Guy's off-guard, and I get the time I need to line up those headshots that make life so much easier. Usually, however, I'm relying on putting enough bullets in things to kill them.

Enemies in Metro 2033 react to being shot in a manner in which you would expect them to. When you shoot human enemies without killing them, they go through a pain animation. Obviously, when they're writhing in pain for one or two seconds, you have the advantage of being able to dump more bullets into them without them shooting back. You can't really use this to "juggle" multiple enemies because the pain animation simply isn't that long, but it is a significant advantage and rewards you for focusing on killing one enemy at a time.

Most of the monsters in this game, more animal than man, react how you would expect an angry animal to react if shot; they charge at you as if they don't feel pain! Yep, it's going to take a few more bullets to kill a charging beast, and you're going to have to do it a little more recklessly than if it were a man, but just because most monsters don't react to being shot doesn't mean your weapons are ineffective against them.

There is really no point for me to write all of this, except that it is my hope that it convinces one person that Metro 2033 is worth playing. I got a bad vibe from most of the reviews I read that kept me away from it for several months, but I absolutely must say that the reviews are wrong. 4A made a fantastic FPS that will probably not get the attention it deserves. And that's a damned shame.

10Jul/10Off

How good is Borderlands?

I beat it on Xbox 360, getting nearly all of the achievements. I beat the Zombie Island of Dr. Ned DLC. I quit on Mad Moxxi because that DLC suuuucked. But between the main campaign and Dr. Ned, I put a load of time into it.

I just beat it again on PC. 14 hours, 30 minutes. I just started Dr. Ned. Then I'll do the Secret Armory of General Knoxx.

I'm still amazed by some of the weapons this game throws at me. A lot of them are garbage. Then you get something absolutely fucking magical. Like an accurate shotgun with high damage, fast reload, large magazine, and ammo regeneration. This is the gun that Zombie Island was made for. I can't lose with this thing.

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4Jul/10Off

Brutal Legend

Oh boy, I sank some time into this one this weekend. Brutal Legend is the definition of a mixed bag. When it starts out, you're hacking things to death with an axe and blasting them lightning bolts out of your guitar. Soon after, you've got a car and it's an open world game where you're driving around and doing side missions and collecting stuff. Then you start collecting followers and guiding them into battle. About halfway through, you've got a handful of units, you can fly, give orders, build stuff, and it's a full blown console RTS.

The transition from simple action to RTS is very smooth, and you never lose the open world aspect when you're not in the middle of a story mission. What is kind of a jarring is that the whole first half of the game is the tutorial into the RTS side. The game has three continents and that whole first half of the game takes places on the first one alone. On top of that, there are two other factions in the game, but you spend that first half fighting against the same units you're using. You then spend almost the rest of the game fighting the second faction, and you only really fight the third faction in the absolute final mission.

It's pretty obvious to me that a lot of time and effort went into the first continent and first half of the game, then the rest was cleaned up and rushed through. Everything about the pacing in the second half of the game is off and rushed, and the end drops like a hammer. There's that final RTS mission and one final action sequence and then you're done.

Despite this, Brutal Legend is a ton of fun. It's fun to drive around in. It takes place during the Age of Metal and the backstory and environments and soundtrack are all fantastic. It's simply a fun world to exist in if you're into metal. I'm pretty horrible at RTS games, and I still enjoyed the RTS battles. The controls kind of take some getting used to because they focus on your character as a leader, and so you can only issue orders to your units if you're near them. This is probably why the first half of the game feels like a tutorial, but by time you get off the first continent, you're definitely proficient at commanding your units.

I don't know how to recommend this. I was turned off of it when it was released by reviews saying it was half-baked, and not that fun. It is true that it was definitely a rushed release, but it never feels incomplete. Everything is there, it's just paced poorly. And I definitely had a lot of fun with it. I guess it boils down to whether or not you like metal. If I didn't enjoy the setting so much, I probably wouldn't have spent so much time playing it.

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25Jun/10Off

Metro 2033

This game caught me by surprise. It didn't get much hype and what it did get didn't excite me. Crawling around in tunnels in the dark, who cares? Then I found out that the developers are the engineers who made S.T.A.L.K.E.R., which I loved. It got pretty positive reviews, with some complaints being about the difficulty and poor gunplay and dumb AI.

I'm pleased to report these complaints are mostly unfounded. Metro 2033 is a beautiful game with a strong narrative, even if Artyom's motivations are somewhat unclear. I beat the game on normal difficulty without much trouble. The weapons in the game are no less responsive than those in S.T.A.L.K.E.R. I knew from the start that bullets were currency in the game, and that crappy bullets existed, but I didn't figure out how to use those crappy bullets until halfway through the game. The crappy bullets really are crappy, being much louder, less powerful, and more inaccurate. It really makes you value those money bullets and forced me to decide when it was worth shooting my money away.

Around the halfway mark, there's a vendor who will sell you either heavier armor or stealthier clothing. I had spent nearly all of my good bullets on a better gun, which was poor foresight on my behalf because guns are everywhere. I was duly punished for it though, as I was never offered the opportunity to buy a different armor again.

I got Metro 2033 on sale, and it's one of those games in which I wish I had bought it on release. The game is short, but it's really immersive. I hope 4A made enough to keep developing, because I'll definitely get their next title the minute it comes out.

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16May/10Off

Shogo

I have finally, finally, finally finished Shogo: Mobile Armor Division. I missed the boat on this one when it was first released, picked it up from GOG when it was re-released there, got stuck finding an exit, and now I've cleaned it up. This is an old Monolith game, and it shows. It's not as buggy as Blood 2, but it has its fair share of glitches. Still, the action is fast, the mechs are fun, and it still sports some impressive-for-its-time effects. The mechs have a useless vehicle mode, and some of the fights are in unreasonably cramped quarters. Gun fights are super-short, as nearly all the enemies have machine guns and you can't particularly afford to take a lot of damage from them. It's usually a case of who spot whom first, because if you can get a couple bullets in them first that's nearly enough to kill them, or at least interrupt them long enough to mop up some others. The game is clearly heavily influenced by anime and the designs and sound effects work fantastically towards this purpose. Overall, rather fun!

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20Feb/10Off

#33 – S.T.A.L.K.E.R.: Call of Pripyat (PC)

Eighteen hours later, I have once again survived The Zone. I can't come up with the words to describe the experience without sounding scatterbrained so I'll say that it improved on the experience in Shadow of Chernobyl in nearly every way.

I spent over eighteen hours playing this throughout the last five days, and now it's over.

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17Feb/10Off

Answering the Call

This isn't a review. I'm not done yet. I just started, really.

I blasted through Bioshock 2, and now I can turn my attention to STALKER: Call of Pripyat. Pripyat is the third STALKER game, and after the disappointing second outing Clear Sky, it feels like the sequel that Shadow of Chernobyl deserves. If you own Shadow of Chernobyl or Clear Sky through Steam, you can get Call of Pripyat now for $20. It sells for only $30 to begin with, but selling it for $20 through a customer loyalty program is criminal.

Once a day, at a random time, a radiation emission blasts The Zone, killing anyone not within cover and scattering new artifacts across the landscape. I had just finished a mission when the emission warning sounded. My nearest cover was a good distance away and I was overburdened with loot. The warning gives you two minutes, I make it close within a minute.

My cover is in a hillside bunker. As soon I step inside, I spot three zombies. I put a few bullets in them and they drop. No one else is coming near my bunker so I don't bother looting their bodies. In the next room is two more. I take a few bullets for trespassing, by one that was hiding in the bathroom, and keep trying to make my way deeper into the bunker. I'm technically not safe until I'm dug in like a tick. I can hear barking inside, which could be a number of any variety of nasty mutants.

I turn my flashlight on and creep further in. I'm safe now, but I see that the barking is from a pack of mutated rats. I spray some bullets and the majority of them expire. The Zone is scorched with radiation while I sit in the dark with mutant rats running back and forth past me. The wave of destruction passes, I work my way back to the bodies of the zombies to collect ammo, bandages, food, and useful equipment before I emerge from the bunker and start on my path back to the STALKER base.

This was about five minutes of gameplay. Since Sunday I've spent almost six hours playing.

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