Dream of Waking Ne Cede Malis

23Aug/09Off

#14 – Shadow Complex (XBLA)

Note: There's some controversy surrounding this game. I'm not addressing the politics of it in this review but I'll post my thoughts in the comments.

When Shadow Complex was announced a couple months ago, I was somewhat torn by it. It was described as a metroidvania style game, which I like. It's developed by Chair, who made Undertow, which sucked. But the lead designer at Chair also made Advent Rising, which I liked! But Advent Rising and Shadow Complex are based on properties Orson Scott Card is involved in, whom I do not like. The hype coming out of E3 was strong though, and then they released the trailer and I was sold. When was the last time I played a good metroidvania anyway? (Castlevania: Portrait of Ruin)

To put it simply, Shadow Complex sets a new standard for $15 XBLA games. It's a great game. It's clearly more Metroid than Vania, with no currency and  a small number of weapons and bosses. It's map and method of impeding progress (doors and what not that require certain weapons to get past) are straight out of Super Metroid while it adds in enemies that you can fight in the background, and a couple of fully 3D turret sequences. The in-game cutscenes are relatively bad because the faces of the characters suffer from Unreal 3 engine syndrome but they're all skippable. The sounds are all spot on and the soundtrack fits great while you're progressing through the early game but towards the end when you're filling up on collectibles it feels a little out of place or it's completely absent.

The amount of detail in the gameworld is staggering for a game that costs so little. If they had given me a solid geometry map with unanimated models I would've been happy so long as the gameplay were the same, but this game is as beautiful as it's gameplay. The controls are very close to Metroid's with the exception of the shooting. It uses the second analog stick for precise aiming, which means taking a thumb off of the jump button. It took just a little to get used to but later I came to appreciate the level of precision I could get using the aiming stick.

I've played through the game once, with 100% map and item completion. I got to probably 90% on my own before resorting to youtube videos on how to get some of the trickier items. There's items in some really sticky areas but never so badly that you feel the designers were being cheap. The ending is wide open for a sequel (or rumored DLC) but doesn't really live up to the build up. After finding all 100% of the items, the final battle was rather simple. I guess that's my reward for persistence. I finished in a little over 8 hours, which is probably more time than I spent playing through the single player campaign of Gears of War 2, and Gears of War 2 isn't nearly as replayable.

Should you buy Shadow Complex? Yes. Double yes. It's a fantastic single player game.

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23Jun/09Off

#10 – Wolfenstein 3D (XBLA)

I guess you can get simpler in gameplay than Doom 3. No updates were made to this XBLA port of a 17 year old game, just shooting nazis in pixelated mazes. I played through every single level, on Bring 'Em On difficulty (that's one short of I Am Death Incarnate), and I may never play this game again. Six episodes, with ten levels per episode, makes for one long game. Here's some dead simple notes on each episode:

  1. Hans Grosse is harder to kill now that I'm older than 8 years old.
  2. Zombie nazis can eat my balls. Fuck this episode!
  3. Mecha Hitler.
  4. Completely forgettable.
  5. THE BEST EPISODE. Simple-ish levels with lots of nazis to mow down!
  6. FUCK THIS EPISODE. Hell-ish levels, lots of those damned fast nazis, nowhere near enough ammo. Imagine every step is at an intersection. To either your left or right is a nazi. Or both. You have to crawl through each step because if you run through, a nazi is going to step out and shoot you in the face. This is the first four levels of this episode! I HATE IT.
3Jun/09Off

wolf3d.exe

Wolfenstein 3D was released on XBLA today. I downloaded Doom while I was at it and even though they made no changes to either game at all, they still hold up today. I had nearly forgotten how intense playing the original Doom on Ultraviolent difficulty is and it's been ages since the last time I played Wolf3D. I don't even think I've ever played Wolf3D on anything but the easiest difficulty, it has been so long. Zombie nazis on the second episode are giving me so much hell that I get excited when I find some regular nazis because they're easy targets. Hans Grosse utterly destroyed me the minute I opened his door.

The music and sounds in the game are so memorable that I can hear them even when the game is off and they will probably be the lullaby that puts me to sleep tonight.

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