Oh boy, I sank some time into this one this weekend. Brutal Legend is the definition of a mixed bag. When it starts out, you’re hacking things to death with an axe and blasting them lightning bolts out of your guitar. Soon after, you’ve got a car and it’s an open world game where you’re driving around and doing side missions and collecting stuff. Then you start collecting followers and guiding them into battle. About halfway through, you’ve got a handful of units, you can fly, give orders, build stuff, and it’s a full blown console RTS.
The transition from simple action to RTS is very smooth, and you never lose the open world aspect when you’re not in the middle of a story mission. What is kind of a jarring is that the whole first half of the game is the tutorial into the RTS side. The game has three continents and that whole first half of the game takes places on the first one alone. On top of that, there are two other factions in the game, but you spend that first half fighting against the same units you’re using. You then spend almost the rest of the game fighting the second faction, and you only really fight the third faction in the absolute final mission.
It’s pretty obvious to me that a lot of time and effort went into the first continent and first half of the game, then the rest was cleaned up and rushed through. Everything about the pacing in the second half of the game is off and rushed, and the end drops like a hammer. There’s that final RTS mission and one final action sequence and then you’re done.
Despite this, Brutal Legend is a ton of fun. It’s fun to drive around in. It takes place during the Age of Metal and the backstory and environments and soundtrack are all fantastic. It’s simply a fun world to exist in if you’re into metal. I’m pretty horrible at RTS games, and I still enjoyed the RTS battles. The controls kind of take some getting used to because they focus on your character as a leader, and so you can only issue orders to your units if you’re near them. This is probably why the first half of the game feels like a tutorial, but by time you get off the first continent, you’re definitely proficient at commanding your units.
I don’t know how to recommend this. I was turned off of it when it was released by reviews saying it was half-baked, and not that fun. It is true that it was definitely a rushed release, but it never feels incomplete. Everything is there, it’s just paced poorly. And I definitely had a lot of fun with it. I guess it boils down to whether or not you like metal. If I didn’t enjoy the setting so much, I probably wouldn’t have spent so much time playing it.
Posted: July 4th, 2010
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Spring break was pretty enjoyable. Got to spend some time helping my friends move into their new house, played some games, had a good time. I found a new love for Wii Fit Plus. Biked almost 20 miles on the first nice day of the year, and then got my nipples pierced again. That was a fun day!
I came back to Carbondale last night. Okay drive but it was all in the rain. Both of my roommates were gone. This morning I found out the little refrigerator that I use to keep my soda in was turned off for however long they were gone for. It was gross though because my roommates keep some meat in the freezer section and it had all de-thawed and stank.
Then my xbox 360 died. Not like the last time it died, where it was acting weird and not turning on but ended up working fine. No, this time it won’t turn back on without showing a screen that says E79 error. E79 is hard drive related, and since it won’t turn on with or without the hard drive, the internet tells me that the console is fucked. I have the good fortune of having just received a big check from the government for god knows what, so I didn’t have much work convincing myself that the best solution was to replace it entirely.
Soooo I did. I went to Best Buy first but they didn’t have any of the bundles with Halo: ODST and Forza 3. I found one at Gamestop. It was possibly one of the best experiences I’ve had at a Gamestop. I asked the lady behind the counter if they had one, she said they did and got it for me, and rang me right up. No Game Informer, no reservations, no warranty, no bullshit. In and out in less than 5 minutes.
I got it home and agonized over opening it. Unopened, I can still return it for a full refund. Once I opened it, though, it’s all mine. I stared at it for a while. I plugged my old xbox back in and tried it again. Same crap. Then I bit the bullet, took out my knife, and broke the seal.
Don’t get me wrong; I did want a new xbox. I wanted a bigger hard drive and quieter console and more reliable hardware. I just didn’t want it like this; my old xbox in a state of limbo, not entirely dead but definitely a brick until I open it up. I’m still going to need a transfer kit to move all my savegames and downloads from my old hard drive to my new hard drive.
I did it. I have a new xbox, huge (well, 120 GB) hard drive, HDMI support, another controller and headset, and Forza 3 and a bonus copy of ODST. Life is almost good again.
Posted: March 14th, 2010
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Me and Mine
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Did you like Bioshock? Then you’ll like Bioshock 2!
They’re really rather similar. The biggest difference is that since you are playing as one of the first Big Daddies, instead of your options being “rescue” or “harvest” little sisters, your options are now “adopt” or “harvest”, wwith adoption requiring you to either drop off the little sister at a port hole for a small amount of ADAM or you set them down near a corpse and defend them from splicers while they gather ADAM for you. I’m a nice guy with a thirst for ADAM so I saved all the little sisters and gathered all the ADAM that I could, so I spent a lot of time fighting off splicers.
I played on medium difficulty, and maybe I’m spoiled from recently replaying Bioshock 1 on easy, but Bioshock 2 seems significantly more difficult. You can’t carry as many health kits as you could in the first game, and I seem to remember the first one auto-using health kits when your health bottomed out until you ran out of kits. No such luck this time, and the first-aid button is on the d-pad so you can either move around or heal. The tradeoff they made here is that every weapon can be used for a melee attack, rather than having to switch to the melee weapon, which in this game is a massive drill.
Now in Bioshock 1, the melee weapon was traditional Irrational Games wrench. With the electric jolt plasmid (the first plasmid in the game), and the wrench (the first weapon in the game), you could almost beat it without picking up a single other weapon. It was a super effective combo that only got better with support tonics. You have no such luck in Bioshock 2. In fact, as massive drills go, it takes a couple support tonics to make it feel like it’s doing some real damage. It’s kind of a bummer.
The plasmids got a healthy balancing. Winter blast is far more useful than I remember it being in the first game, and even insect swarm is more fun! I didn’t really use some of the less hands-on plasmids, like decoy, or scout, or hypnotize. You get the same eight slots for them as in the first game. The tonics are better handled this time too, with no distinction being made between them. You just get a number of slots and you can fill them with whatever tonics you like without regard for their purpose. A lot of them return from the first game, with a handful of new ones suited for the changes in weaponry. Wrench lurker became drill lurker, and what not.
I won’t get into the specifics of the plot. I got the gist of the first game but some of the details escaped me, and there’s no change here. There was an achievement in the first for collecting all the audio logs, and it has been replaced in Bioshock 2 with an achievement for getting most of the audio logs that I find far more reasonable.
There’s another for getting all of the weapon upgrades, and towards the end I was beginning to get nervous because I had a lot of upgrades unfulfilled but I found them all regardless. Apparently you won’t get every weapon up to full upgrades by the end of the game, so you should be choosy with what weapons you want to use. The game has a nasty habit of giving you a new weapon right after you’ve come across an upgrade station, and that kind of sucks because you can’t un-upgrade a weapon and then use that upgrade station on the new gun.
Hacking has changed for the better, unless you’ve got slow reflexes. Instead of being a game of pipe-dream, it’s a simple needle that goes back and forth and you just need to hit the A button when it’s over a green section. Sometimes you need to hit a number of green slots to succeed, and if you hit a red slot you set off the security systems, and if you hit a white slot you take damage. It’s easier and faster than the first game, and from the start you’re given a tool to hack machines from a distance, which replaces the need from the first game to shock them with electric jolt and then run up and hack them.
There’s a multiplayer component this time. I haven’t played it, but not for lack of trying. I setup my character and tried to join a game but none were going on. Within the first week of release, this, to me, is a bad sign. Hopefully I can get some friends to play with me because a lot of achievements are tied into the multiplayer. I really hate when games do that, especially in the xbox live climate where every game has a multiplayer component and all anyone ever plays is Modern Warfare 2.
If you’ve liked Bioshock 1, this one’s a no-brainer. It’s more of the first game, but better, with only a little cognitive dissonance from making a sequel to a game that wasn’t made to have a sequel. If you didn’t like Bioshock 1, you probably won’t like Bioshock 2. It doesn’t change enough from the original formula to make it a different game. If you never played the first game, I’d recommend going through it before hopping on Bioshock 2. It’s a fantastic game, it’s only $20, and Bioshock 2 basically assumes you played the first game and doesn’t make an effort to explain the world of Rapture again.
Posted: February 14th, 2010
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Visceral Games may or may not be killing me. Visceral Games used to be known as EA Redwood Shores. EA Redwood Shores made Dead Space, one of my favorite Xbox 360 games.
Visceral Games is now making Dante’s Inferno. It’s a God of War-esque button smasher. They took a low-key walk through hell and social commentary, and turned it into blood soaked tits and violence. It is a remarkable departure from the source as well as an enormous shift from the tone of Dead Space.
Dead Space has a lot of action and violence but it’s deliberate. You’re encouraged to conserve ammo by taking aimed shots at limbs. There’s an equipment upgrade system that allows you to choose what upgrades you want and how you get to them. It has a lot of scares and shocks but it’s also nearly impossible to fight off a crowd by panicking and wildly blasting away. There’s only two actual guns in the game! The rest are industrial tools!
After Dante’s Inferno, Visceral’s focus will shift to Dead Space 2. There is so little information that has excited me about Dead Space 2 that it may drop off of my wanted list entirely. From what I’ve read, it features more wide open environments, more aggressive gameplay, and a no-longer-silent protagonist! So what, they’re turning Dead Space into Dante’s Inferno in space?
For being an unreleased and, thus far, barely developed game, I am amazingly bitter and unexcited about what should be an impossibly easy sale.
Posted: January 17th, 2010
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Entertainment
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Now that I’ve gotten all the achievements in this and sunk enough time to get up to level 20+, this totally counts.
This is almost two games; the live game and the kind of live extended play. In the live game, one player is chosen as the one and a hundred are chosen as the mob, everyone else still plays along but they are in the crowd. The one and the mob are the only players who have a chance to win prizes. A round is finished when either the one gets a question wrong, the one eliminates all of the mob, or the one chooses to take however many points he’s earned and quit. Then a new group is chosen and it starts all over. Live play is kind of exciting because you never know if you’re going to be chosen for one of the special positions. Unlike last season, where Katie and I played a whole lot of 1 vs 100 and never got to be in the mob or the one, Katie has been in the mob once already and our friend Jake has also been in the mob, so it does actually happen to real human beings.
Extended play is a faster paced version of being in the crowd. No prizes are awarded but there’s a leaderboard and what the game tells us is that extended play comes into account when the mob and the one are chosen. The questions in extended play sometimes have themes like cooking or commercials and are generally a lot more difficult than the live game’s questions.
This is the second season of 1 vs 100 and the game has had a lot of its old quirks worked out. There’s a level system where your score accumulates and unlocks different emotes, which have no practical value besides bragging rights. The achievements are new and another good way to encourage people to play longer. The themed question sets are more varied than last season’s also.
The best part about the game, though, is playing with friends. It’s not exciting at all to play alone unless you’re really into pointless trivia but when you can get a couple friends together, either through Live or just in the same room, it becomes a lot more fun.
Posted: January 1st, 2010
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Entertainment
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finished,
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DLC counts, right? Sure! Especially when it’s in such a neat little package as Dr. Ned.
I blasted through this today. Do you like Borderlands? Do you like shooting the undead in the face with your shotgun? Do you enjoy a setting that mixes classic horror with humor? If you answered yes to any of these, you’ll love The Zombie Island of Dr. Ned!
One word of advice though; as soon as you can get to Hollow’s End, go straight to the shack in the most southwestern end of the map. There you will get a quest to collect zombie brains, of which you’ll have probably already seen many of. Get started on this right now! And when you fill up on brains, go back and turn them in, because you’ll be collecting more. You’ll be making five brain runs in increasing numbers. I neglected to turn in my brains as soon as I was full of them and ended up having to chase down 100 more after I’d finished all the rest of the section’s quests and I was quite aware of the necessity of completing these brain runs. If you don’t start early you’ll either be grinding for brains in areas you’ve already been through at least twice or you’ll have to skip on getting that achievement.
I started on Mad Moxxi’s Underdome Riot and it’s hard. It’s all arena fighting with enemies tailored to your level. Going at it solo will probably be a lot harder than it has to be. I may hold out until a friend or two has it and we can grind through the arenas together.
The annual holiday Steam sales are killing me. I’m now the proud owner of Max Payne and Max Payne 2. I’ve never played the first and I barely started the second. So far the first is good if a little difficult!
Posted: December 31st, 2009
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Entertainment
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Yep, that 50 Cent. This game was far better than it probably had to be. It’s an inappropriately competent Gears of War clone. Compared to the last 50 Cent game, Bulletproof, Blood on the Sand is nearly a masterpiece. It’s fun, looks good, and plays well. It’s basically everything Bulletproof wasn’t.
Now I’ll either go back to playing Bionic Commando (which is decidedly less fun than Blood on the Sand) or I’ll go back to Condemned 2.
Posted: December 16th, 2009
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Entertainment
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Borderlands is awesome. I’m still playing it, to fill out the achievements. The four player coop works so well, I can play with random strangers with no voice communications and it’s basically impossible to not have fun. The AI kind of falls apart in live coop though. Playing alone, I was always mobbed. Often enemies would spot me well before I’d spot them. Playing on Live, there were a lot of instances when I’d walk up to a couple of enemies, blast them to death, and move on without a single reaction from them.
Also, the ending is a whole big bag of what the hell is going on here. Seriously. I honestly hope I missed something along the way.
Posted: December 12th, 2009
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Entertainment
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finished,
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Last night I beat Dead Space. I don’t know why I waited so long to get it. It’s exactly the kind of game I get hooked into and don’t want to stop playing. That’s also the third game of the five I bought last month that I’ve finished. The only two left now are Far Cry 2, which I’m halfway through, and Red Faction Guerrilla, which I’ve barely started because I’ve been spending all my 360 time on Dead Space.
I used to buy every “good” game that came out, unless it was a sports game, and I’d play them for about an hour or until I got stuck and I’d shelve it. I’ve got mounds of games that are technically fantastic and I’ll never finish them. Because they’re not my type. I have learned now that I have a specific type of game. There are certain genres that when presented alone, or sometimes merged with other genres, that I will play right through. Sometimes regardless of whether or not they’re worth playing.
And my wallet has suffered for it in the past. I’m usually rather good about waiting until a game goes on some insane sale before I get it though sometimes I’d buy a title outright that I had no business in buying. I think if I finish all five of these games I’ll have shown to myself that I know what I like. Even if I only manage to get four of the five (because Red Faction Guerrilla might get dropped), I’ll at least be able to say I’m familiar with what I like but need to work on my spending control.
Here’s some games that I may recognize as “OMG AWESOME” but I’m never buying (unless they’re ultra cheap, or gifts): Call of Duty: Modern Warfare 2, Starcraft 2, Diablo 3, any future Grand Theft Auto, any Final Fantasy.
I may not get Dragon Age, even though it’s awesome, because it’s a Bioware RPG and even though I love Bioware RPGs, I’ve only beaten one of them. I’m getting Borderlands, even though it’s a loot game, because it’s a first-person shooter.
Anyway, I’m rambling now. Point is, some video games are awesome but I don’t need to own them. Some video games are awesome, and I love them. Some video games are garbage but I love them anyway because they’re my type.
Posted: November 1st, 2009
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Entertainment
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finished,
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2 Comments.
No, I’m not deployed again, I’m just playing Clive Barker’s Jericho! Ha!
Seriously. Can this game get more brown? I’m in the World War 2 period of it and I’m not shooting undead nazis, I’m shooting big brown monsters with chainguns and flamethrowers. At one point I was shooting a dead woman with a German accent named Lichthammer whom I assume was in nazi regalia but I can’t be sure because everything was brown. I could only tell by her stylish hat.
And the voice acting. It’s god awful. I want to strangle Father Rawlings and Delgado and I’m positive I only don’t hate the rest of the characters because they don’t talk as much as those two. The best one so far is Arnold Leach and he has barely spoken at all.
This is all such a far cry from Undying it’s unreal. Undying was a colorful, well voiced, genuinely scary game. The best I can say about Jericho is that the fiction is pretty good (but not as good as Undying so far) and Leach is a well designed monster. He looks like he’s straight out of Hellraiser. The concept art is impressive but seeing him in motion at the end of the first section of the game is damned near terrifying.
I know Undying didn’t sell well, despite being a great game, so that probably limited Clive Barker’s options for studios willing to take the risk in developing another game for him (especially after Demonik was cancelled) but I do hope if he has it in him to give us another game he shops it around until it gets picked up by a studio that can do him some justice and stays involved in it’s development. Until I get further all I can tell is that he gave the studio a script and a couple of concept sketches and let them fill in the blanks and when his name is in the title, it really only hurts his reputation that this game turned out to be a big disappointment.
Posted: August 7th, 2009
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This one took about 10 days which is about 50 times faster than the amount of time it took me to beat the first Gears of War. Stupid pumping station. Stupid RAAM. Thankfully, Gears of War 2 has nothing as frustrating as either of those, though it’s not without it’s glitches.
I loved Gears of War and Gears of War 2 is just like the original but better. Better graphics, better levels, better balance. I never felt like any of my deaths were the result of cheap tricks or bad level design. Like I said, no pumping station situations and no damned General RAAM. There’s some difficult fights and a one on one boss that is less about putting him full of bullets and more about patterns and timing.
There were a couple parts where Dom (the AI buddy) would stop fighting. He’d take cover and just sit there. At first I thought it was story related, until I realized that Dom is only an AI buddy when there’s no human behind the controller. There’s no reason or solution that would cripple a coop partner by stopping them from fighting. I had to chalk it up to some kind of pathing or AI glitch. It wasn’t a big deal until I got to a fight in the last act where I was vastly outgunned and outnumbered. I could almost beat it alone until the last pair of enemies where without an AI drawing their fire, I was just mowed down. I had to restart the chapter, which wasn’t an enormous setback and fixed the problem. It was still a huge impediment to my progress though.
I haven’t touched the multiplayer. I probably won’t until I can afford to buy the All Fronts collection.
Overall, 100% awesome. I’m totally lame for waiting so long to get this.
Posted: July 29th, 2009
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Entertainment
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finished,
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I got Gears of War 2 on sale at Best Buy today. I’ve played up to the title screen. Surprise! It’s a lot like Gears of War 1! Not that that’s a bad thing, I loved Gears of War 1. Except for the pumping station. And General RAAM.
I’ve been slowly playing through Halo 3 again, to get the metagame achievements this time. I’m hoping playing with half of the skulls enabled will help me get my skills up enough to complete the game on heroic difficulty. Fuck the haters. Halo 3 is a great game.
Going back to a basically normal work week this week. I’m not looking forward to it.
Posted: July 19th, 2009
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I love the Silent Hill series. My first one was Silent Hill 2 on PS2. It was an amazing experience and I’ve been a fan ever since. That said, Silent Hill: Homecoming probably holds the record for the longest period of time it’s taken me to finish a Silent Hill game.
I spent the last four hours (or so Katie says) playing it and though at first I was frustrated with it (for it’s lack of health items and somewhat steep difficulty), I can safely say there’s nothing really inherently wrong with Silent Hill: Homecoming. It doesn’t have a godawful long escort mission like The Room did. The combat is a little more involved than previous games but not to the point of turning Silent Hill into River City Ransom. There’s some fresh new enemies, and that ol’ chestnut Pyramid Head makes a couple of cameos. He just pops his big old head in, does something fucked up, and ducks out.
I suppose my biggest complaint about it is that it’s kind of boring. The enemies don’t come off as scary more than they do annoying. There’s a spider thing that is an utter pain in the ass as you need to duck and dodge his attacks and he’s CONSTANTLY blocking yours. You encounter more living people in this Silent Hill than any of the others, yet none of them really contribute much.
The game has a couple decision points where what you choose determines the ending you get. They occur late in the game and if you save before the first one, you can revert back to that save and you’ll only have to redo the last two hours of the game to get the majority of the alternate endings and then there’s one more for finishing the game on Hard difficulty. I may have the gamerpoint greed to see the low hanging fruit (the decision point endings) but I probably don’t have it in me to grind through the whole game again to see that Hard difficulty ending.
I won’t play the Rate Silent Hill Games game because I haven’t played the first three in so long but I’ll put Homecoming above The Room but definitely below 2 and maybe below 1 and 3. It’s a good game if you’re a fan and you can get it for cheap.
Posted: June 25th, 2009
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To be honest, I played most of Condemned while I was on R&R leave last year. I wanted to finish it before I went back to Iraq but only made it up to the third-to-last level. This weekend I decided it was about time to finish it off.
This one was pretty much a winner through and through. Scary, visceral. It could have done without the supernatural crap though. Not a lot of that made much sense and the game probably would have been better off without it, though I’ve read that the supernatural stuff is explained more in the sequel, which I may start tomorrow if I’m feeling froggy. Or I may go back to Silent Hill Homecoming and pick that up again.
Posted: January 21st, 2009
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Entertainment
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